Clarisse《电影级CG场景渲染》夸克网盘资源_网盘资源_夸克网盘资源搜索_全盘搜
- file:课时76:水下灯光焦散模拟02.mp4
- file:92-创建城市聚光灯与大气氛围.mp4
- file:57-海岛贴图制作.mp4
- file:54-了解WorldCreator操作界面-1.mp4
- file:35-卡通材质渲染.mp4
- file:34-使用shadowcatcher结合实景渲染镜头.mp4
- file:33-渲染降噪与质量控制.mp4
- file:31-nuke基础合成.mp4
- file:36-灯光路径表达式的使用.mp4
- file:32-使用aov_store设置自定义通道.mp4
- file:29-基础渲染设置.mp4
- file:41-基于HDRI环境光创建工具.mp4
- file:40-自动创建灯光灰球与反射球工具.mp4
- file:39-自动创建资产lookdev工具.mp4
- file:38-使用Clarisse的GuiLibrary创建工具界面.mp4
- file:37-了解在clarisse中python的基本语句.mp4
- file:课时69:利用简模制作水下场景布局02.mp4
- file:序:教程宣传片.mp4
- file:102-大型城市案例合成与润色.mp4
- file:59-在clarisse里导入仪海岛模型与基本灯光创建.mp4
- file:61-在Clarisse里制作海面材质.mp4
- file:87-CityEngine与Clarisse结合创建城市布局-2.mp4
- file:课时83:了解CityEngine操作界面01.mp4
- file:89-优化CGA布局代码-2.mp4
- file:90-实时更新地图布局与建筑资产.mp4
- file:课时85:使用CGA编程切分城市区域02.mp4
- file:bandicam 2019-05-04 22-45-55-553.mp4
- file:课时78:人鱼动画制作01.mp4
- file:51-Clarisse4.0新功能-IES光域网.mp4
- file:课时80:水下场景渲染设置.mp4
- file:课时68:海岛场景最终合成03.mp4
- file:99-精细调整城市灯光 .mp4
- file:96-创建路灯分布.mp4
- file:100-创建AR风格灯光.mp4
- file:95-创建高架桥CGA规则.mp4
- file:Clarisse v4 官方工程文件+帮助文档.7z
- file:Isotropix Clarisse iFX 3.6 SP8.zip
- file:Esri CityEngine 2016.0.zip
- file:IBLMaker_v2.0.rar
- file:SpeedTree Engine for Clarisse_WINONLY_iND.7z
- file:clarisse_user_guide.pdf
- file:AssetCreator_v1.0.rar
- file:import_speedtree_from_qinyao (1).rar
- file:SpeedTree Cinema v8.2.1 WIN Only iND.zip
- file:21_crowd.project
- file:24_scope_advanced.project
- file:29_renderSetup.project
- file:13_pbrMetallicPipeline.project
- file:17_shadingVariables.project
- file:04_combinerAndGroup.project
- file:03.importModel.project
- file:08_basicLighting.project
- file:10_volumnFog.project
- file:18_PointCloudAndScatter.project
- file:07_displacement.project
- file:15_proceduralTextures.project
- file:47.improvementVolumeMaterial.project
- file:34.shadowCatcher.project
- file:44.surfaceConstraint.project
- file:课时12:基于Specular的PBR流程.mp4
- file:课时8:了解常用灯光类型.mp4
- file:课时11:创建PBR标准物理材质.mp4
- file:课时10:Volume灯光雾渲染.mp4
- file:课时16:使用Shading Layer编辑器赋材质.mp4
- file:课时14:不同的UV映射方式.mp4
- file:课时15:程序纹理的应用.mp4
- file:课时2:工程设置与文件管理.mp4
- file:25-导入houdini制作的VDB体积云.mp4
- file:28-speedtree植被导入与编辑.mp4
- file:27-Maya毛发导入与编辑.mp4
- file:21-物体散布高级应用-群集动画.mp4
- file:课时19:烘焙粒子并使用笔刷调整物体散布属性.mp4
- file:课时18:理解Point Cloud和Scatter工具.mp4
- file:24-使用Scope控制器扩展篇.mp4
- file:22-时间轴与关键帧动画.mp4
- file:课时4:理解Combiner合并物体和Group组.mp4
- file:课时5:使用克隆图章工具.mp4
- file:课时3:模型导入与属性编辑.mp4
- file:amped.nfo
- file:Readme.txt
- file:isotropix_clarisse_ifx_3.6_sp7_win64.exe
- file:ClarisseNBTools牛逼工具包beta02.rar
- file:background.rar
- file:grasses.rar
- file:speedtreeEngineSamples.rar
- file:knight.rar
- file:mushrooms.rar
- file:31_composition.rar
- file:Cryptomatte-master.zip
- file:cnode.exe
- file:centerline_double_yellow_14m.jpg
- file:green_11.jpg
- file:g_f001_t001_Mercantile_002.jpg
- file:cityBlock.mtl
- file:flatRoof_10.jpg
- file:Ash_Billboard.png
- file:curbs_2m.jpg
- file:hof040.ies
- file:corsica_beach.exr
- file:FemaleHead.mtl
- file:Pine_low.abc
- file:kelpA_leaves_v2.png
- file:seagrass_A.stmat
- file:LightingBalls_v1.0.rar
- folder:Clarisse《电影级CG场景渲染》
- folder:第十六章:水下场景灯光与细节处理
- folder:第二十章:城市灯光材质与氛围
- folder:第十一章:海岛地形创建
- folder:第七章:渲染设置
- folder:第九章:Clarisse工具实例
- folder:工程
- folder:第十四章:水下镜头Layout制作
- folder:序章:宣导篇
- folder:第二十二章:大型城市案例后期调整
- folder:BasicOfClarisse
- folder:第三章:材质编辑与灯光详解
- folder:第六章:其他资产的导入与编辑
- folder:第四章:深入了解场景散布
- folder:第五章 动画模块与特殊效果
- folder:clarisseNBTools
- folder:assets
- folder:render
- folder:AMPED
- folder:lod_example
- folder:seagrass
- folder:AssetCreator
- folder:IBLMaker
- folder:LightingBalls
分享时间 | 2024-12-02 |
---|---|
入库时间 | 2025-02-22 |
状态检测 | 有效 |
资源类型 | QUARK |
分享用户 | 宽容*云豹 |
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